10 октября 2005

Budget consuming

So, I defined some expectations on budget consuming tasks of the project.
By the word 'budget' - I understand not only money, but time, human resources, efforts, etc.

So, the tasks are:

  • user interface - 10 %
    - programming classes - 5 %, including:
    - main screen - 0.3%
    - planet screen - 0.1%
    - production screen - 0.1%
    - ship design screen - 0.1%
    - colonies screen - 0.1%
    - planets screen - 0.1%
    - fleets screen - 0.1%
    - sitrep - 0.1 %
    - leaders screen - 0.1%
    - contacts screen -0.1%
    - diplomacy screen - 0.1%
    - info screen (ranking, etc.) - 0.1%
    - data-get module - 0.3%
    - extra to go - 3.3% (for completing extra tasks, not yet defined)
    - design graphics - 3%, including:
    - screen graphics - 0.3%
    - star textures - 0.1%
    - planet textures - 0.1%
    - planet buildings models and textures - 0.2%
    - starship modules models and textures - 0.3%
    - extra to go - 2% (for completing extra tasks, not yet defined)
    - design audio - 1%, including:
    - music files - 0.7%
    - in-game interface sounds - 0.1%
    - extra to go - 0.2% (for completing extra tasks, not yet defined)
  • server-side logic - 10 %
  • bot-programming - 6 %
  • database - 5 %
  • extra to go - 18 % (for completing extra tasks, not yet defined)

You may ask, why I defined so much extra spendings. The answer is that it is a real life, you'll never know what extra spendings will be.

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